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Job listings


We’re always looking to recruit talented people. The roles below are what we are looking for in particular at this time, but you are of course welcome to do an open application as well.


  • Animator/Rigger - We're looking for an animator that's also comfortable with rigging. You'll be responsible for bringing creatures and humanoids into life in a high production value project. Technical artists and generalists will be considered but we're mainly looking for animators. Unreal Engine experience in a professional context is required.


  • Level designer - We're looking for a level designer to take charge on creating engaging arenas for a third person shooter game. It's a silly blend of battle royale and tony hawks pro skater. Unreal Engine experience is required.


All positions are preferably on site in Skövde or hybrid. However we believe chemistry is more important than location so remote positions will be considered as well.

Mail your application to: jobs@doublemoose.com

You are free to email us with whatever you think describes you the best. We prefer links to previous work you’ve done over formal CVs!


Working at doublemoose

Collaborative
The team results are more important than your own results, and you are always looking for ways to help your team advance.

Self-driven
You can figure out for yourself what is most important, rather than someone telling you what you need to do. You are always striving for learning and improving and contributing to the advancement of the studio, your team and of course the great games we make.

Open mindset
We are always looking for the best idea, and you are transparently sharing your opinion as well as listening to understand others. We believe conflicts are healthy when egos are left out of discussions, and we feedback in a constructive way.